Complaints on Fort Wars

November 26th, 2006 | Posted by pftq in Blabberbox

        I’ve read and received various complaints on the recently released Fort Wars map.   Some complaints are valid but many of them really hold no weight at all.   These are some that I have seen or received.

In this version, computer players don’t select their spawn and get units.

        First off, Fort Wars is a multiplayer map.     Fort Wars has never been meant for playing against computer players.   Even if they could spawn units, they would not be upgrading, buying, or using awards.   Play online please.   Is it not much more fun with human players in any case?

The store island needs more testing and does not work.   I move units to the tower and nothing happens.

        I was watching this guy play when he said it.   (We were allies).   He was trying to buy Super Speed (costs 40 coin) and he had less than 25 (he could only spawn pikes, grenadiers etc).   It works.   You just cannot afford it.   Please learn to play.

        In another case, some other person claimed he could not buy units that he could afford.   His base had masses of units and when asked what population he had, he replied “105/100“.   Hmm….

A lot of things that worked before  do not work.

        Nothing has changed from the previous versions except the additions of the new content from the expansion pack.   You cannot say that things that used to work do not work - it is the same code.

This version sucks.   Aztecs are too weak.

        The whole version sucks because one civilization is too weak.   I mean there’s only 11 other civilizations you can play…

Aztecs are OP (Overpowered).

        They are  a blind civilization  - a weakness suggested by some random player I now regret.   I’m not even going to explain why they aren’t OP.

Previous versions were better.   Now all the civilizations are too plain and  have no bonuses.

        The civilization bonuses from previous versions are exactly the same.   French is actually better now with all cavalry receiving HP bonuses instead of just one.   Sioux get speed upgrades for all units every 50 kills.   Perhaps you mean Iroquois and/or Aztec, but then that is not all civilizations now is it?

 

Maybe  I should add these to the FAQ, but seriously this is just common sense…

987 Visitors

November 25th, 2006 | Posted by pftq in pq News

The past day ended with a total of 987 records, beating the old record of:

 732 on Oct-13-2006

        For once, Fort Wars  was released in perfect timing, with the Thanksgiving just being over but still during break, on a friday, and not during evening/midnight when activity is at its lowest. ^_^

         BTW, no the visitor counter does not count bots.   I’ve set it up to ignore those. :p

Fort Wars 3.0 Released!

November 24th, 2006 | Posted by pftq in pq News

FORT WARS 3.0

DOWNLOAD HERE

Fort Wars 3.0 fixes a few more problems and adds tons of new features from the expansion, such as warchiefs, the native civs, the new units… Enjoy! :D

VERSION HISTORY:
[3.0]
- Editted by pftq
- AOE3 TWC 1.01, October 28 2006 to November 24 2006
- Arrow Knights added to level 4
- Techs fixed
- Due to ES’s tech changes, All natives have 100% more base HP than before
- Native Awards and prices adjusted accordingly.
- Medic Special removed and replaced with buyable healers.
- Added Horse Artillery to level 3
- Added Light Cannon to level 3
- Added Gatling Gun to level 2
- Added Petards to replace towers award
- Buyable towers and upgrades removed
- Petards lowered from 225 base hp to 150.
- Hussar moved down with Uhlans.
- Tashunke Prowlers added to level 4, gain 1 pop to balance limit.
- Sioux get speed upgrades every 50 kills and dog soldiers for a merc, but coin decays 1 per second.
- Game starts at Age 1 to avoid extra starting techs.
- Surgeons improved healing (+9x).
- Cetan Bow unit added to level 2.
- Stats fixed according to TWC 1.0
- Stats fixed again according to TWC 1.01
- Aenna added to level 1
- Forest Prowler added to level 3
- Skull Knights added to level 4.
- Jaguar Prowler Knights added to level 3.
- Award added: Pick a warchief to empower your armies.
- Iroquois have buyable Elite Rams as mercs, light cannon and Melee Tomahawks for Reinforcements.
- Reinforcements now come every 3-5 minutes, instead of 5-6.
- Aztec start with an Aztec Warchief and get 5 arrow knights per reinforcement for artillery.   No Los for spawn.   Fusilier merc.
- Sioux Warchiefs get attack aura.
- Sioux get no artillery reinforcements but more mercs.
- Warchiefs have 4x stats of HP.
- Bow Riders added to level 3.
- Musket Riders added to level 3.
- Kanya Horseman added to level 1.
- Puma Spearman added to level 1.
- French gets 1/2 hp upgrade for all cavalry per number of upgrades.
- Mortars cost 25 (again).
- Llamas in Fort Nomad removed.
- Sioux Dogsoldiers get 1.0 more bonus vs infantry.
- Skull Knights receive -100 hp base.
- Improved autogrouping by ES, which causes units to group together and move on their own, has been countered!
- Russian fast-spawn bonus nonexistant in previous versions.   Now fixed.
- Morale removed due to lack of use.
- Iroquois get stronger reinforcements, buyable rams, and hand cavalry have bonus vs buildings.

Updated Guestbook Skin

November 13th, 2006 | Posted by pftq in pq News

        The guestbook had virtually no design or layout for a while.   I’ve added a background and a few gradients.   Hopefully not as boring looking - I might get back to it later though.

New Avatar-Image

November 12th, 2006 | Posted by pftq in Blabberbox

Just created this a few minutes ago.   Not sure just what it’s supposed to be.   I meant to make it for the guestbook background but it doesn’t really fit at the moment.   Still it looks pretty cool.

What you guys think?

Random Avatar-Image

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