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Lossless Algorithms

August 12th, 2018 | Posted by pftq in Ideas | #
The following is a lossless algorithm I invented for generating support/resist in trading w/ no thresholds or parameters. On each price move, the price range traveled loses a point in score. The resulting score of any price range is its support/resist strength, which declines the more it is traveled across (zero being strongest and untraveled). Visually, the price line looks like an eraser scrubbing away ranges on the chart; ranges least scrubbed thin out to support/resist lines.  The reason I call it a "lossless" algorithm is because it doesn't estimate anything or use any seeded values/thresholds.  There are no knobs to tweak and no assumptions to take.  It is a perfect 1-to-1 map of where price moves most and least freely.  It is also extremely light both in computation and space because all you're doing is a single subtraction per datapoint and the max number of ranges to keep score of is one new range per datapoint.


Those...[More]
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Reflections of 4D

January 8th, 2018 | Posted by pftq in Ideas | #
A nice read- https://gizmodo.com/two-experiments-show-fourth-spatial-dimension-effect-1821739488

Essentially if a 3D object has a 2D shadow, what if we looked for the 3D shadow of a 4D object? My thought is take it further - If our reflections are 2D, what about 3D reflections of a 4D object?

If you think about it, the answer to crossing all spacial dimensions is light.  We always perceive visually in two dimensions even though we live in three.  Just as a flat movie screen serves as the window into our 3D world, it is likely that our 3D world serves as a window to the 4th. This starts to relate also to where Virtual Reality and brain-interface technologies are going; I'd imagine that some combination of the two fields would be necessary for us to perceive more than just in 3D space.

Although somewhat...[More]
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The City of Eden

December 30th, 2017 | Posted by pftq in Ideas | #
Imagine a city where everyone could live in absolute luxury, indulge to their greatest desires, and never have to work or earn a living. It sounds wasteful and unsustainable, but if it actually existed, it might instead save the world.

This is because everyone who actually wants to live in comfort and pleasure would go there.  It would concentrate the bulk of the population in one place while leaving the rest of the world free and preserved.

The best part is that there would be no need to force people to go.  This is most people's idea of heaven on Earth.  This is what most people work all their lives to attain and retire to.  They would *want* to come here.

And for those...[More]
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Steps to Biological Immortality

December 4th, 2017 | Posted by pftq in Ideas | #
I'm not going to hide it.  I want to live forever.  I don't think there's anything wrong with that or that it's "unnatural" or "unethical."  People often act offended on this topic.  "Why are you so greedy? Why so selfish?" But to them, I ask, why is it so bad to want to live? To who do I owe such a huge debt to that I am obligated to die?

One of my personal beliefs is that it is within our lifespans that we will figure out how to prolong our lives indefinitely - aka biological immortality.  Note this is different from actual immortality where you can't die at all; here we are just referring to dying of age.

At the same time, I don't believe there's such thing as a "natural death."  It is not necessary to die, and not all things do, even in nature.  Jellyfish and lobsters are both good examples, where their bodies never really deteriorate no matter how old they get.  Some will get technical and say that lobsters die of getting too large or their shell becoming too much to molt, but that's besides the point, which is that they don't actually lose vitality or youth over time like we do.  Their actual cells do not decay, and they don't become weaker or less able over time (in fact, they continuously get larger and stronger).  That to me is the goal and the definition of biological immortality.

Other arguments...[More]
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Virtual Reality via 3D Projection Mapping

January 24th, 2017 | Posted by pftq in Ideas | #
Rather than wear VR/AR headsets, it's more interesting to me to try to bring VR literally into the real world using 3D projection mapping.  No one has to wear any fancy goggles; anyone walking by can see exactly what you see and step into the same world you're in.  Imagine walking by your favorite supermarket one day to find that it's been transformed into massive crater in the ground.  Forget the supermarket.  Imagine if the giant castle before you started to collapse as a monster emerged from within.  Best of all, everyone around you can see it and hear it with you.  Contrast this with VR or AR currently where everyone else around you only sees you running around with a headset, playing more or less with an imaginary friend world.

No, 3D projection mapping is not just a big movie screen.  Below is an example of 3D projection done literally on a castle to make it appear like it is moving, crumbling, transforming... Yes, the example...[More]
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A Way to Know If We're in a Simulation

January 6th, 2017 | Posted by pftq in Ideas | #
This is inspired by a dream I had that was mildly unsettling.  In the dream, you were in a house with a few old-school moving pictures on the wall - the kind that required a handcrank to animate except the owner found a way to keep the pictures moving on their own for a long time, to the point the owner had long passed away and the pictures were still moving.  Over time, the mechanical devices keeping the pictures moving start to wear out, and the pictures start to slow down.  What becomes odd is that if you look closely enough, you start to notice that every so often, a frame goes missing or blacks out, as if the universe flickered and the camera captured a moment of nothingness.

Of course, that dream could have been a lot of other things, such as mechanical issues with the camera that shot the footage, but what it got me wondering was, if the universe was a simulation with a frame rate, whether we could capture the flickers in between the frames to prove it.  This...[More]
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Unlimited Clean Energy From Solar Winds

October 29th, 2016 | Posted by pftq in Ideas | #
It turns out there's enough energy right at the edge of our atmosphere to power the entire planet for free.  The energy comes in the form of charged particles from the sun called solar wind, which is much more energy rich than what makes it past the Earth's magnetic field to our ground-based solar panels.  It is what you see responsible for phenomena like the northern lights (aurora borealis).  Our atmosphere shields us from harmful radiation, likewise reducing a lot of this to just the sunlight you feel on Earth, but if you go outside the atmosphere, it is practically unlimited energy, free for the taking.  This could be collected through a sail, kite, or even just a regular conductor (at the ionosphere just before space, it's pretty close to actual electricity) with no worries of pollution or detriment to the environment.  What I'm surprised about is there hasn't been more interest to reach it, as it seems like such a land grab.

The main problem I read about is the practicality of transporting the energy back to Earth, as much of it can be lost if you try to just beam it or conduct it through a massively long wire.  If we go further out than near space to collect from the solar wind directly, that problem becomes even larger; the distance grows from perhaps just 50 miles to now on the order of thousands of miles.  It seems to me a silly problem though if you really are able to collect that much energy; surely you can spare just a tiny bit of that energy to power whatever it takes to bring the load back to Earth.  According to some articles such as phys.org, every 200 sqft of collection could power a thousand homes, which is more than enough for a city or two if you just send roughly a closet-sized sail into space.  If you stay at near-space to collect the ionized form instead of going all the way into space itself, the collection area can be smaller as it is closer to just raw electricity that you can tap into.  What probably wasn't in consideration before was the means of storing the energy at large enough capacity and transporting the energy in loads, rather than trying to shoot it back to Earth.  What's exciting to me though is that it seems Elon Musk might have similar ideas here with his almost perfectly arranged trio of companies focused on space (SpaceX), battery efficiency (Tesla), and solar energy (SolarCity - not solar wind collection but close enough); you could almost see Musk one day deciding to merge SpaceX and Tesla as well to then build spaceships and space stations powered directly by the sun without ever having to refuel.  The storage and transportation problem almost seems like it'll solve itself over time as clean energy technology gets better on Earth.

An interesting proof of concept might be to set up a weather balloon or lightning rocket to first tap into the charged particles concentrated at near space and send it back to a lightning rod or tower back on the ground.  It's not the full utilization of all the energy up there, but it's still a massive amount of energy that would be useful to power a city or two, especially if it's free.  It's also fun to imagine a city with a super long kite in the sky causing man-made lightning to continuously strike the center to keep it powered.  Perhaps one day we can figure out how to generate lightning without the trailing wire.

What would...[More]
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God's Flashlight

September 20th, 2016 | Posted by pftq in Ideas | #
I was thinking about light the other day and how we only see a very narrow part of the spectrum (visible light).  A funny thought came to mind that if we were able to see higher energy light like x-rays, we would actually not be able to see most of the world, first because there aren't enough x-rays but second because even if there were a lot of x-rays, it'd go through most things on Earth so we'd only see the densest matter like bone and rock.  In other words, something with x-ray vision wouldn't be able to see our flesh and blood.  They might think creatures like us have telepathy or telekinesis because the parts of us that connect our bones or contain our vital processes are invisible.  And then something with even higher-energy vision, such as gamma rays, wouldn't be able to see us at all.  The whole time we think we are living in the day time, to these creatures, it would be pitch-black night.  Such a creature would likely have...[More]
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The True Potential of Ripple and XRP

September 3rd, 2016 | Posted by pftq in Ideas | #
"Anything can be traded, issued, and sent in real time anywhere in the world."

Note: This post is my own recollection from 2013, when there were only a handful of cryptocurrencies (before even Ethereum existed).  Most the points made here, however, can be applied to blockchain in general as a high level of what the technology really capable of.

     I first heard of Ripple and its cryptocurrency token XRP back in 2013.  At the time, it was obscure but considered one of the more promising alternatives to Bitcoin.  Not only did it reduce Bitcoin's minutes-to-hours settlement time to mere seconds, it allowed anyone to create new symbols to represent practically anything - new currencies, companies, debt, even countries or people - anything - with just a few mouse clicks.  Just like that, your new symbol was then tradable 24/7 by anyone with its value determined completely by the free market.  Ripple was not just a currency; it was literally a global decentralized exchange.  Already there were symbols to represent the US dollar, the Euro, gold, even other cryptocurrencies like Bitcoin, and just like the base currency XRP, these could all be traded or sent within seconds.  On top of that, the technology did not require mining, meaning the energy costs of the millions of computers crunching computations to maintain Bitcoin would be unnecessary.  Best of all, the technology was already done and live.  Anyone could create an account on the Ripple website and use this functionality firsthand.

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