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Fort Wars Almost Lagfree

January 28th, 2007 | Posted by pftq in Blabberbox | #

        After a few hours work, I’ve managed to create a single trigger (opposed to the original 30) that controlled every single spawn line.   Originally, each spawnline had its own constantly looping function, and each player had his/her own set.   You’d have around 30*Players number of looping triggers every moment.

        Now I managed to combine them all, so you have only 1*Players, a maximum of 8 at any given time on an 8 player map.     This should drastically reduce the lag of any Fort Wars game.

        Hopefully I finish 3.1 soon and release. :D

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