January 14th, 2007
Posted by pftq

Arrays in AOE3 RMS

        It has always been believed that  Age of Empires III’s coding language  was extremely primitive  and did not have arrays.   Every single time, instead of storing sets of variables, one had to go through and actually name every single one.   Sometimes this wasted hours per script.

         However… RMS Arrays DO exist! By most random chance, I found them in less than a minute skim through the ai files >_< All this time we've been using vars over and over again.. argh!

        More information on my AOE3 Scripting Page  

There might be even more functions than this. I’ve only just found out there were arrays in the past 10 minutes. XD

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January 13th, 2007
Posted by pftq

Castle Blood 1.1

        Castle Blood 1.1 has been released, addressing a number of suggestions and problems brought up by players all around.   There are not too many changes, but the gameplay varies rather significantly (especially lategame).   Enjoy!

Changes:

[1.1]
 - by pftq
 - January 4 2007 - January 13 2007
 - Cleaned up script a bit
 - Explorers granted in beginning of game, but Town Centers not buildable until later.
 - Longbowmen Guard and later techs enabled.
 - Final looping award randomized between Mediocre Bombard, Learicorn, and Fluffy
 - Fort techs and SOME fort units enabled for Natives.
 - 2 pilgrims at 15000 XP award, 5 pilgrims at 25000 XP
 - Livestock Pens disabled
 - Petards disabled
 - XP check that removes sudden 15000 XP gains (when cheat units die)

112 unique view(s)
January 12th, 2007
Posted by pftq

Ladders Game Search

        Fort Wars and Castle Blood Ladders have been updated with an even better search feature.   Games can now be searched for winning and losing player (look up how many matches have occured between players etc).   Enjoy!

99 unique view(s)
January 11th, 2007
Posted by pftq

Easy Page Creator Updates

        While fixing it up for use by Paperfriend on his guides library, I added many new updates and features - and might as well update my main code as well.

        Updates include: Cookie-based log in (remembers info) and log out, smarter search engine (can also search all fields and highlights results), shows number of results, ability to hide/show certain details, full bbcode support, etc.

96 unique view(s)
January 6th, 2007
Posted by pftq

New Ladders

        The new ladders that counts FFA and has many more viewing options is now up and replaced the old ones. :)

        A few new features are filtering by game type, skipping to certain days to view games, etc.

        Also the ladders now use the XML feeds, which should be faster (although it seems to be somewhat more error prone).   Let me know if you find any problems.

        Fort Wars Ladder

        Castle Blood Ladder

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