Game, Script, Add-On | February 5, 2007 - February 7, 2007
Age of Mythology: The Titans, Age of Empires III, Age of Empires III: The Warchief, Age of Empires III: The Asian Dynasties
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Here is a complete list and index of everything I've ever made and put on my site.
Of course, this site is also created almost entirely by me, but I think that's obvious. :P
Advanced Triggers Set | Advanced Triggers Set
Advanced Triggers Set
One for AOM, One for AOE3
Version 1.01
February 7 2007
Works on both Expansion and Non-Expansion (See Readme for details)
Also downloadable at AOM Heaven and AOE3 Heaven
Discussion threads: AOM Heaven / AOE3 Heaven
INTRODUCTION
Many of the effects/conditions you find here have long been said "impossible" or require just far too much lab... »Game, Script, Add-On | February 5, 2007 - February 7, 2007 |
Castle Blood | Castle Blood This map is designed for Age of Empires 3 "The Warchiefs" v1.01. Castle Blood is a long requested map by a number of players in the Age of Empires III community. Castle Blood is a common map originally found in Age of Empires II. However, due to obvious differences in the two games, there are a number of changes between this Castle Blood and the old ones, especially as it is unclear... »Game, Script, Map, Multiplayer | December 27, 2006 - January 13, 2007 |
Water Map Template Age of Empires III, Age of Empires III: The Warchiefs | Water Map Template Template for starting the editor with the entire map in water. Requested at aoe3.heavengames.com »Template | January 1, 2007 |
AOE3 Racer | AOE3 Racer A simple race map for Age of Empires III. Attack your opponents to slow them down. Fight nature units for XP, which allows you to become better units. Each kill speeds you up. Do whatever it takes to reach the Mighty Llama first! »Game, Script, Map, Multiplayer | November 4, 2006 |
No-Rush Mapset | No-Rush Mapset Official ingame maps with the addition of an invisible wall in the middle and no attacking for a set period of time, in order to replicate a No-Rush style of play. After a set timer, the wall is removed and attacking is allowed. Map are perfectly identical to the originals otherwise. Joint project by pftq and Furby_killer. »Game, Script, Map, Multiplayer | June 26, 2006 - June 28, 2006 |
Observer 1v1 Map Pack | Observer 1v1 Map Pack Normal game maps set up as a 1v1 between the first and second player, with the rest of the players in "Observer Mode," where they can watch the game but not chat to either of the players that are fighting. They can however chat among themselves. Maps are perfectly identical to how the original map would be in 1v1. Special thanks to realn for helping out and persuading me to complete ... »Game, Script, Map, Multiplayer | June 17, 2006 |
Cannon Fodder | Cannon Fodder Each player is in control of a ridiculously powerful cannon. Kill fodder/units that are spawned in the middle to gain HP and have the owner of the fodder lose HP. Don't let your own units die or you will lose HP. »Game, Script, Map, Multiplayer | April 7, 2006 |
Fort Wars | Fort Wars The single most played user-made random map script in Age of Empires 3, reaching over 18000 downloads on just AOE3 Heaven alone - not counting ESO (Game Server) distribution and downloads from other fansites. »Game, Script, Map, Multiplayer | December 19, 2005 - January 28, 2006 | Last Updated January 25, 2021 |