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Zoo Admin Forums > Designer Staff Discussion > Zoot

Posted by: flamethrower Jun. 14 2004, 03:56 PM
Not sure if any of you designers ever realized this, but there's a program called ZOOT that can convert ZT images to PNG and back, not to mention rotation fix by dragging images onto squares.

There was a topic by MadScientist who created it in the Current Projects forum.

Just thought I should bring it.

To those who have ZOOT, hope I didn't anger you in any way. trifear.gif

Posted by: yellowrose Jun. 16 2004, 07:29 AM
Thanks Flamethower I will give this a try. triapprove.gif Anything that can help me with rotations is a big plus seeing as I can't get Mark Bell's program to work for me. I will let you know how things go.

Posted by: Aussie Koala Jun. 16 2004, 07:38 AM
I had never heard of it- who made it and what site is it on flamethrower?

Posted by: yellowrose Jun. 16 2004, 08:20 AM
The posts regarding this programs developement are here at ZA A. I guess he got the program zip from Madscientist. I read all the posts listed and it sounds ok so I got it and will try it and see how it works.

Posted by: flamethrower Jun. 16 2004, 01:15 PM
I got it from Aqua Dragon. Several members here have it but I don't remember all names. MadScientist's thread is still in the Current Projects forum at ZA right now.

It's been around for almost a year.

Here's the link to the thread:

You yourself posted in it AK. triteasing.gif

This is what I've been using for images and fixes. I suggest having the animals and objects ztd fully extracted somewhere on your PC so that you may use ZOOT to extract images when you need to. It can save entire animations with a single click.

Posted by: yellowrose Jun. 17 2004, 05:38 PM
So that's your secret to getting the rotation fixes done so fast..... Sneaky sneaky trilaugh.gif trilaugh.gif Glad you decided to share the program hun...I haven't had a chance to check it yet but will in the next few days I hope.

Posted by: flamethrower Jun. 17 2004, 08:31 PM
Well my first thought was that it was banned or something. :trilaugh.gif:

Posted by: yellowrose Jul. 2 2004, 06:57 AM
Flamethrower...I tried zoot and it looks kie it will be east to do things with it. But I ran into a problem. I made a statue into a ztd file in ape as usual then made a backup of the ZTD file. I made a folder on my desktop named statue, renamed the back-up to zip and extracted all the files into the folder. I started zoot and opened the project folder but I can't see the images to do the rotation fix. What did I do wrong and is there any way we could get together so you could walk me through the process so I can start doing things for myself. I would really appreciate your help.

Thanks ....Wendy

Posted by: flamethrower Jul. 2 2004, 09:32 AM
It was confusing when I first tried too but it's easy once you get it. Make sure when you extract the ztd, you end up in this format:


Use Zoot and open Name_Of_Project.

The images are in the Objects folder, in the ID_Number, then the idle folder.

The Screenshot below should help. The buttons are what confused me the most so I'll tell you what they do. Be sure to select an image file first. Look at what colors the circles are and match them below:

Blue = Well, it says a new ZT format image but I've never figured that out. trilaugh.gif So I pretty much ignore this one.

Yellow = Here, you get to load, save, and delete frames. You also get to control the animation speed. Amazingly, the speed can go 12000 and more! tricrazy.gif Also, note you can only load and save PNG images.

Green = ROTATION FIX! You only have to rotation fix the first frame in that angle and the rest of the frames follow. When doing 1x1 objects, go for the lower corner of the square or make the ZOOT square 2x2 and put the object in the middle.

Red = If you want to save the image files and there are a LOT of animations, don't use the Save/Delete button. Use this. It saves the WHOLE animation into PNG files. It's numbered so you know which frames come first of course.

Well I hope this helps. trismile.gif

Posted by: Aussie Koala Jul. 2 2004, 09:47 AM
QUOTE (flamethrower @ Jun 17 2004, 08:15 AM)

You yourself posted in it AK. triteasing.gif

right- I remember all 14000 of my posts very well flamethrower triteasing.gif


Posted by: yellowrose Jul. 2 2004, 12:14 PM
Mine didn't look like that but I think I know why now....when I unzip it I should have the use folders option enabled right ???

Posted by: flamethrower Jul. 2 2004, 12:24 PM
Now you're confusing me. trilaugh.gif Give me a screenshot of your ZOOT. That would be easier to understand.

Posted by: yellowrose Jul. 2 2004, 12:38 PM
ok here it is....what did I do wrong ???

Posted by: yellowrose Jul. 2 2004, 12:44 PM
That's what it was...I just redid the unzip process and checked the use folders option and my zoot screen looked like yours....woohoo and I did the fix for the what do I do to save the fixes ???

Posted by: flamethrower Jul. 2 2004, 12:59 PM
Just click save after you move the image into position on the square. Nothing else after that. trismile.gif

Posted by: yellowrose Jul. 2 2004, 01:28 PM
Flamethrower just a few words.. triteasing.gif ..thank you.. thank you ..thank you.. triteasing.gif I did it and it looks awesome. I know the statue was done at another site but this one I did for everyone here to use. Now all I have to do is learn how to program my buildings....but I'll leave the dll files to you and Casey....trilaugh.gif...I'm not that good.....trilaugh.gif

Posted by: flamethrower Jul. 2 2004, 01:35 PM
Glad to help. Just remember that MadScientist made the program though.

Posted by: yellowrose Jul. 2 2004, 02:23 PM
Flamethrower When doing 1/4 tile objects like the small flowerbeds and lamps do you put them in the corner of the tile or the center of the tile when you do the rotation fix in zoot ???

Posted by: flamethrower Jul. 2 2004, 02:45 PM
depends on what you have the settings for footprints on. If you have it on 1x1, put the object in the corner.

You can put the object in the middle of the square if you have the settings on 2x2.

The settings just change the view. It doesn't affect the object.

Posted by: yellowrose Jul. 2 2004, 03:02 PM
ok...thanks...that's what I thpought but I wanted to make sure before I tried it. I like to make 1/4 tile objects...but with zoot i can do all sorts of other stuff now as well

Posted by: casey Jul. 4 2004, 08:39 AM
I am using ZOOT too. I got it from Madsci, when he was developing it. I do not think that he released for general download.

I find that ZOOT works very well. There are a few details that require attention:
1. the uca file needs to be edited manually
2. the footprint settings do not change when you change the orientation.

Posted by: yellowrose Jul. 4 2004, 08:44 AM
Casey I am going to be using Zoot just for rotation fixes. What needs to be edited in the uca file after I have done the rotation fix???

Posted by: flamethrower Jul. 4 2004, 10:27 AM
Nothing nothing. He's just saying that you can't edit the uca FROM Zoot. trismile.gif Wow, I didn't know you were using it too Casey. triteasing.gif

Posted by: yellowrose Jul. 4 2004, 10:52 AM
Thanks Flamethrower he had me a little worried for a bit there. Playing around in those files is not what I want to try right now trino.gif I'd like to get my object making and rotation fixes improved a little before I delve into altering files.... trilaugh.gif

Posted by: casey Jul. 6 2004, 06:27 AM
The uca file is saved as an ascii file. It can be edited in wordpad.

You will need to enter the correct values for cFootPrintX= and cFootPrintY= to complete the rotation fix.

Posted by: yellowrose Jul. 6 2004, 06:52 AM
Ok I'll give it a try. Where do I find the correct values to enter??? Finding where to put them is no problem

Posted by: flamethrower Jul. 6 2004, 09:13 AM
Well, you only have to go and edit those if your object is bigger than 5x5.

Those lines edit the amount of squares (floor tiles whatever) the object takes.

So if you're object is less than 5x5 (2= one square so this is 2.5 x 2.5 squares) you have nothing to worry.

If you do, just put in the correct size. The footprintx is how wide the object is (left to right). Footprinty is from front to back (long).

Hope that helps.

Posted by: yellowrose Jul. 6 2004, 09:48 AM
yes it does....thanks flamethrower.

Posted by: flamethrower Aug. 25 2004, 01:42 PM
Okay I'm just thinking, but should we put ZOOT in the dl section or something so others may use it as well?

Posted by: Aussie Koala Aug. 25 2004, 01:51 PM
Is the creator still around Flamthrower- i try to PM him then

Posted by: Tasmanian_tiger Aug. 25 2004, 01:56 PM
I'm glad this brought back in attention. I didn't realise this program existed. I gave up on objects long ago due to rotational fixes. I might give it a try again now. triyes.gif

Posted by: Aussie Koala Aug. 25 2004, 01:59 PM
Makhor is very good Tas- have you tried that. We can help you here with rotatinal fixes trismile.gif

Posted by: flamethrower Aug. 25 2004, 08:58 PM
I emailed him a long time ago but no response.

Posted by: Tasmanian_tiger Aug. 25 2004, 10:47 PM
QUOTE (Aussie Koala @ Aug 25 2004, 04:59 PM)
Makhor is very good Tas- have you tried that. We can help you here with rotatinal fixes trismile.gif

Yes, but files kept turning up that I had 'missing'. I will try it again, since I now have net connection on my computer and maybe I have the files now. (I ran a large windows update.)

Posted by: flamethrower Nov. 9 2004, 03:36 PM
Madscientist was in the active member list today! I happened to see him browsing the ZT2 forums of ZA. I've sent him a PM about this as past emails seem to have no effect.

Hopefully, we can get a clarification here.

Posted by: Tasmanian_tiger Nov. 10 2004, 10:55 AM
Zoot is still the only program that works for me. So, I am very gratefull to him. triapprove.gif

Posted by: flamethrower Nov. 18 2004, 02:56 PM

Yeah, I'm afraid I had to drop off the map for an extended period of time. Sorry I haven't been, er, communicative

Anyway, regarding Zoot in its current form I have no problem with releasing it to the public. Of course, since ZT2 is now out, Zoot is prolly of limited interest to most ppl, but I do agree that those who still develop ZT1 content can benefit from it -- that's why I originally wrote it afterall

I'm even inclined to release the source code, under an Open Source, General Public License kind of deal. That way anyone can come up with improvements...

Is this something you can / would like to handle? I'm not too sure where to post this stuff, and I'd appreciate your help in the matter.

Let me know via this forum, I'll be around. I can send you the distribution zip file and the source code.


Madsci sent me this PM. Not sure what he's saying. Can someone else PM him (maybe Casey)? All I replied is a suggestion for him to submit to the downloads section.

Posted by: yellowrose Nov. 19 2004, 10:08 AM
Flame thrower ....just a quick and silly question.

Which of the numbers at the top of the zoot rotation fix window represent x & Y in the ucs file

see the pic

Might help me to not have the invisible corner problem

Posted by: flamethrower Nov. 19 2004, 03:10 PM
It doesn't really matter. I don't really remember but it should be easy to figure out - if it doesn't fit (grid wider when it should be long), simply change spots. trismile.gif As long as it fits the picture and you center it right. You can even use 10 x 10 for a 2x2 object - as long as it's centered.

Like I said before, ZOOT doesn't edit the foot print.

The only way you can get the image to be in the corner is if the grid you choose is too big - which is why you use the same numbers as the X and Y.

Posted by: Texgnome1 Dec. 16 2004, 12:17 AM
Hi FT! Seems to me like he is approving the release of Zoot. I think this would be a good thing, as it is easier to use to me than Makhor, and it works on computers Makhor doesn't, at least for me.

AK \ Casey, do you agree? I think this would be very beneficial to people still making stuff for ZT1. And I'm all for that stuff still being made. If you guys agree that this is what he's saying, we can go ahead and post it in the downloads section and then get the source code for later.

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