Scratch
June 23, 2007 - June 28, 2007
Some people say that gaming is a waste of time, that you learn nothing, gain nothing. To be honest though, I probably wouldn't know half the things I do if I didn't start out playing games. Then again, I actually modified and made things for games, so maybe that's a bit different.
View Dedicated Pages for:
(2005-2007) Age of Empires III | Age of Mythology (2004-2005)
(2006) The Movies | Zoo Tycoon (2003-2004)
![]() Stickman 3D | Stickman 3D Game I made for a summer college class. Seems rather basic compared to what I've done in the past, but it's my first computer science class so it's only intro. Guess everyone has to from the beginning at some point.
Directions:
1) Use the mouse to control the stickman.
2) Press spacebar to headbash the white orbs.
3) Aim the orbs at the Enemy Red Stickman.
4) Do ... »Scratch |
![]() Advanced Triggers Set | Advanced Triggers Set
Advanced Triggers Set
One for AOM, One for AOE3
Version 1.01
February 7 2007
Works on both Expansion and Non-Expansion (See Readme for details)
Also downloadable at ... »Age of Mythology: The Titans, Age of Empires III, Age of Empires III: The Warchief, Age of Empires III: The Asian Dynasties |
Castle Blood | Castle Blood This map is designed for Age of Empires 3 "The Warchiefs" v1.01. Castle Blood is a long requested map by a number of players in the Age of Empires III community. Castle Blood is a common map originally found in Age of Empires II. However, due to obvious differences in the two games, there are a number of changes between this Castle Blood and the old ones,... »Age of Empires III: The Warchiefs |
AOE3 Racer | AOE3 Racer A simple race map for Age of Empires III. Attack your opponents to slow them down. Fight nature units for XP, which allows you to become better units. Each kill speeds you up. Do whatever it takes to reach the Mighty Llama first! »Age of Empires III: The Warchiefs |
![]() No-Rush Mapset | No-Rush Mapset Official ingame maps with the addition of an invisible wall in the middle and no attacking for a set period of time, in order to replicate a No-Rush style of play. After a set timer, the wall is removed and attacking is allowed. Map are perfectly identical to the originals otherwise. Joint project by pftq and Furby_killer. »Age of Empires III |
![]() Observer 1v1 Map Pack | Observer 1v1 Map Pack Normal game maps set up as a 1v1 between the first and second player, with the rest of the players in "Observer Mode," where they can watch the game but not chat to either of the players that are fighting. They can however chat among themselves. Maps are perfectly identical to how the original map would be in 1v1. Special thanks to realn for helping out and persuadi... »Age of Empires III |
![]() WiB | WiB A light-hearted movie series about three secret agents - Ray Dargen, Tom Boici, and Jacky Hammerhead - who are constantly failing their missions. No matter how difficult, no matter how easy, they always mess it up one way or another. Through a series of very strange and random events, they just might redeem themselves. Or will they? »The Movies, Adobe Premiere Pro CS2 |
![]() Cannon Fodder | Cannon Fodder Each player is in control of a ridiculously powerful cannon. Kill fodder/units that are spawned in the middle to gain HP and have the owner of the fodder lose HP. Don't let your own units die or you will lose HP. »Age of Empires III |
![]() Fort Wars | Fort Wars The single most played user-made random map script in Age of Empires 3, reaching over 12000 downloads on just AOE3 Heaven alone - not counting ESO (Game Server) distribution and downloads from other fansites. »Age of Empires III, Age of Empires III: The Warchiefs |
![]() War of Mini-Empires | War of Mini-Empires War of Mini-Empires is an extremely customizable multiplayer map by default played in Conquest Mode. Basically, two players may take as long as both need to build up their empires on opposite ends of the map. A supernatural invisible bearier seperates the two from fighting or doing damage to each other. Even Godpowers or flying units may not pass. When both are ready, they... »Age of Mythology: The Titans |
![]() Mythic Cops | Mythic Cops One of my earlier successes in designing for the Age of Mythology/Empires games. Oddly enough, I didn't spend much more than a week or two on it, but I definitely had a lot of fun with it.
The original project page can be found at AOM Heavengames.com.
Mythic Cops is a wacky story of two cops (Jacobble Ston... »Age of Mythology: The Titans |
![]() Great City's Fall | Great City's Fall One of the many projects I was working on before my leave from Age of Mythology. Sadly this was perhaps my only serious attempt at a cinematic, which was never finished.
I never did have a title, so currently, it is simply "Great City's Fall". »Age of Mythology: The Titans |
![]() Tifflrol's Journey | Tifflrol's Journey One of the longest projects I worked on for Age of Mythology before I realized the scope I was going for was just unfeasible. The amount of time spent redoing maps as I got better at designing was also an obstacle. The best product out of this is probably the intro cinematic.
Norse Hersir named Tifflrol has his village invaded by a witch... »Age of Mythology: The Titans |
![]() Impossible Creatures Maps | Impossible Creatures Maps One of the less-noticed games I moved into as I was transitioning from playing Zoo Tycoon to playing Real-time Strategy (RTS) games. The editor wasn't nearly as friendly as the ones I would later find in Age of Mythology, but they drew my interest well enough. While it wasn't necessarily a very balanced strategy game, it was my first and also exposed ... »Impossible Creatures |
![]() Transportation Mini-Expansion | Transportation Mini-Expansion One of the last projects I worked on for Zoo Tycoon. It was one of the more unique ones I've made, finding that I was able to set entry and exit points away from the building so guests appeared to "teleport". I noticed this from Pixigger's Hotel Chain buildings, where the entry/exit points were a square or two away from where the building actually was... »Zoo Tycoon: Marine Mania |
![]() Merry-Go-Round | Merry-Go-Round A ride/building (they're the same in Zoo Tycoon at a technical level) requested by one of the forumers at Zoo Admin. Put together the file with some help from Casey. At this point, I was gradually beginning to get the hang of creating buildings and editing the files without A.P.E. - using just Notepad.
From the Readme:
Thanks for downloading the... »Zoo Tycoon: Marine Mania |
![]() Living Lifeless Pack | Living Lifeless Pack One of my final projects before leaving Zoo Tycoon. As usual, continuing with animating otherwise inanimate objects - allowing people keep lamps and other items as living pets. This time, with much more experience at hand, the items are actually complete (they have all animations, interact with other animals, including my own user-creatd ones, etc).
... »Zoo Tycoon: Marine Mania |
![]() ZT Designer Resources | ZT Designer Resources Zoo Admin set up a new downloads section while I was active called "Designer Resources". We would add textures and other useful material so other designers could utilize these items for their projects. Most of what I submitted were available in the game, but could not be extracted very easily. What I personally found most useful was the gri... »Zoo Tycoon: Marine Mania |
![]() 2003 Christmas Expansion | 2003 Christmas Expansion A 2-month project started by flamethrower and KillerPenguin222 in creating a Christmas-themed pack of about 156 animals, objects, and buildings.
Originally, it was released over two smaller packs at Zoo Admin (for those who wanted to use the items before Christmas arrived) and later updated with a patch (or really just a replacement file).
Fr... »Zoo Tycoon: Marine Mania |
![]() 2003 Halloween Expansion | 2003 Halloween Expansion A one-month project creating a Halloween-themed pack of about 25 animals, objects, and buildings - originally released only for Zoo Admin.
This is arguably the first real attempt at making anything substantial, and obviously it's the first real project that took than just a few days to complete.
From the Readme:
2003 HALLOWEEN Expansion
S... »Zoo Tycoon: Marine Mania |
![]() Water Tornado | Water Tornado After creating Fire as animal, it was only obvious to create Water as animal. But just a puddle of water wouldn't be interesting. Water spout animations were available in Roller Coaster Tycoon 2 and since I didn't know what the proper names for these were, I went ahead and called them Water Tornadoes.
From the Readme:
Thanks for downloa... »Zoo Tycoon: Marine Mania |
Fire | Fire Fire as an animal that can be caged, tranquilized, eaten, etc. My very first game-modification ever released online (at Zoo Admin). Graphics aren't even mine, but snapshots taken from Roller Coaster Tycoon. Animal was designed and pieced together in the Zoo Tycoon editor called A.P.E.
Initially, this even had pr... »Zoo Tycoon: Marine Mania |