Welcome! Please Login or Register!
August 13, 2020, 12:40:11 PM
Home Login Register
pftq Forums  |  Game Design  |  Age of Empires III  |  Need help creating a ?Flare Unit? Effect 0 Members and 1 Guest are viewing this topic. « previous next »
Latest News!VR Jetpack Game Trailer and Music(Jul 29, 2019)
Pages: 1 ... 4 5 [6] Print
Author Topic: Need help creating a ?Flare Unit? Effect  (Read 20921 times)
pftq
Administrator
*****
Offline Offline



Posts: 4126

WWW
« Reply #75 on: July 11, 2008, 06:15:35 PM »

Mmm why not just test it and find out?

Two things I can see immediately wrong:

trUnitDelete - why is %Flash% there? What's the point? It should always be false anyways.

trUnitSelectByID(trQuestVarGet("ffweho")); - this will die.  IDs cannot be float variables, which QV is.

Logged
Random22
Member
*****
Offline Offline



Posts: 33

WWW
« Reply #76 on: July 12, 2008, 02:44:15 PM »

No... For trUnitDelete() It takes False Witch Kills Them And True Witch just makes Them Disappear. And a bool when it is given to the command, it replys as "true" or "false".

That make sence?

And I don't see what your saying on the point 2...
« Last Edit: July 12, 2008, 02:45:59 PM by Random22 » Logged

-Random22^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Thats Right More Random22 Signature Wink
pftq
Administrator
*****
Offline Offline



Posts: 4126

WWW
« Reply #77 on: July 12, 2008, 07:12:46 PM »

You might want to make the toggle Kill/Destroy then to keep in sync with ES's wording.

Quest Vars are, by nature, float variables.  IDs cannot be float variables - but only integers.
Logged
Random22
Member
*****
Offline Offline



Posts: 33

WWW
« Reply #78 on: July 13, 2008, 10:33:23 AM »

Integers means...Whole numbers?
Logged

-Random22^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Thats Right More Random22 Signature Wink
pftq
Administrator
*****
Offline Offline



Posts: 4126

WWW
« Reply #79 on: July 13, 2008, 11:55:50 AM »

http://lpsolve.sourceforge.net/5.5/integer.htm
Logged
Random22
Member
*****
Offline Offline



Posts: 33

WWW
« Reply #80 on: July 13, 2008, 10:36:17 PM »

Ohhh  Grin
Logged

-Random22^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Thats Right More Random22 Signature Wink
Pages: 1 ... 4 5 [6] Print 
pftq Forums  |  Game Design  |  Age of Empires III  |  Need help creating a ?Flare Unit? Effect « previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2007, Simple Machines | RSS Feed Valid XHTML 1.0! Valid CSS!
Page created in 1.258 seconds with 21 queries.