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pftq Forums  |  Game Design  |  Age of Empires III  |  Castle Blood  |  Castle Blood 1.1 Changelist 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: Castle Blood 1.1 Changelist  (Read 8837 times)
pftq
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« Reply #15 on: January 10, 2007, 01:41:00 AM »

lol ok.  Ya no point makin them anyways.

I'll add that to the list - hopefully I can make and release friday. Smiley
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pftq
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« Reply #16 on: January 11, 2007, 10:33:31 PM »

2 pilgrims at 15k XP, 5 pilgrims at 25k XP. Smiley
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captain morgan
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« Reply #17 on: February 25, 2007, 10:19:27 AM »

pq what up is morgan yeah i have a suggestion for castle blood ADD OPINICKS BACK cuz russians are by far hte worst civ in castle blood cuz low hp units with ops they dont suck hardcore. like how bad can op be any unit countres them and if some1 masses them dragoons solves it easily. and i never see anyone use russiasn besides me cuz im a dumbass and want to use the worse civ cuz tis me but with oprinicks they can have some siege and to make them not totally op like make htem spawn 20% less and then they cant be massed as fast. adding ops back will jsut make russians normal not op whats so ever
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pftq
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« Reply #18 on: February 25, 2007, 11:14:05 AM »

Everyone voted them out during 1.0-1.1 testing.

Same reasons petards are out of the game.
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pftq Forums  |  Game Design  |  Age of Empires III  |  Castle Blood  |  Castle Blood 1.1 Changelist « previous next »
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