June 26th, 2006
Posted by pftq

AOE3: First No-Rush Mapsets Released!

        Furby_killer originally created maps to enforce No-Rush games by building  a wall - a real, solid wall.   This brought on many problems.   For one, they didn’t always place correctly or there were small gaps.   Second, ranged units could still attack through the wall.   Third, to make room for the wall, the map was modified ever so slightly - therefore not creating a real No-Rush duplicate of the original maps.   It was great, but it wasn’t perfect.

        Having build several walls without flaw before in previous Fort Wars test versions, I brought to his attention a method to do this perfectly without flaw.   There were also invisible structures that could be used and diplomacy could be set to end all attacking for a period of time.   This did not require changing of the original map layouts.   The invisible wall was simply put over and through anything that got in its way, creating a true No-Rush duplicate.

        After several days and tests, we came up with a perfect NR version of Yukon.   It was ready to be played, and other maps to be made were not to be too much more difficult as we now had the code to copy to other maps (with some adjusting to the new maps of course).

Check out the latest maps we have released HERE!

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