Welcome! Please Login or Register!
April 23, 2024, 08:30:36 PM
Home Login Register
pftq Forums  |  Game Design  |  Age of Empires III  |  Fort Wars  |  Fort Wars 0 Members and 1 Guest are viewing this topic. « previous next »
Latest News!Lunar Trigger(Aug 27, 2023)
Pages: [1] 2 Print
Author Topic: Fort Wars  (Read 15281 times)
pftq
Administrator
*****
Offline Offline



Posts: 4198

WWW
« on: July 18, 2006, 11:05:10 PM »

The official Fort Wars forums for the random map script Fort Wars can be found at

NorseWars.com


But feel free to leave comments or questions here as well!
« Last Edit: September 03, 2006, 02:03:41 AM by pftq » Logged
The_Hunter
Member
*****
Offline Offline

Posts: 3

« Reply #1 on: August 07, 2006, 09:18:40 PM »

RAWR
FORT WARS PWNS ALL
Logged
pftq
Administrator
*****
Offline Offline



Posts: 4198

WWW
« Reply #2 on: October 09, 2006, 06:44:10 PM »

Fort Wars 2.1 is finished! Enjoy! Smiley
Logged
Smokah
Member
*****
Offline Offline

Posts: 37

« Reply #3 on: October 09, 2006, 09:25:29 PM »

LOS for ports was dick!!!
Logged

"The only reason I fought so hard to live, was so that I didn't die for nothing.  Now, I can die for something."  Jack Bauer, 24, season 6, mondays at 8 on Fox
chris37
Member
*****
Offline Offline

Posts: 9

« Reply #4 on: October 13, 2006, 07:04:05 PM »

fortwars 2.1 is very good
Logged
pftq
Administrator
*****
Offline Offline



Posts: 4198

WWW
« Reply #5 on: October 14, 2006, 02:50:43 AM »

Hopefully FW for the expansion will be even better.  ;D
Logged
pftq
Administrator
*****
Offline Offline



Posts: 4198

WWW
« Reply #6 on: October 16, 2006, 09:12:43 PM »

In response to quite some negative feedback on the Nomad Age cheat units, here is Fort Wars 2.2, a quick edit that does nothing more than remove them.

Hopefully I don't have to create another version for AOE3.
Logged
pftq
Administrator
*****
Offline Offline



Posts: 4198

WWW
« Reply #7 on: November 01, 2006, 05:04:41 PM »

Fort Wars 3.0 has begun! Lots of new content and techs from the expansion.  More details at NorseWars.com
Logged
Smokah
Member
*****
Offline Offline

Posts: 37

« Reply #8 on: November 08, 2006, 04:47:01 AM »

!!!!damm u pftq i cant even get online anymore, so i shall join TWC expansion crowd so that i may resume my probono career as a fort wars PWNer. plz post me back about the general discussion thang
Logged

"The only reason I fought so hard to live, was so that I didn't die for nothing.  Now, I can die for something."  Jack Bauer, 24, season 6, mondays at 8 on Fox
pftq
Administrator
*****
Offline Offline



Posts: 4198

WWW
« Reply #9 on: November 24, 2006, 06:33:31 PM »

FORT WARS 3.0


Fort Wars 3.0 fixes a few more problems and adds tons of new features from the expansion, such as warchiefs, the native civs, the new units... Enjoy! Grin

NO SYNC ERRORS! From 2.0 onwards, no fix map will be needed after a game of Fort Wars! Fort Wars no longer causes errors after the game, and in fact, will fix any sync errors from previous versions!

Quote From Readme
===============================

INSTALLATION
- Go to My Documents > My Games > Age of Empires 3 > RM
- Copy and paste the following files into that folder:
   Fort Wars 3-0.xs
   Fort Wars 3-0.xml

========================================================

Hello! Welcome to Fort Wars 3.0! We hope you enjoy this map as much as we did - and get good at it too!


For information, updates, and comments, go to the following sites:
www.NorseWars.com
www.pftq.com/fortwars

Great guides and tips can be found at those websites! Smiley

Depending on how many good ideas we may come up with in the future, we may or may not release a newer version.  If we do, it won't be soon.  In the meantime, enjoy 3.0!

NEWS! Fort Wars 2.0 onwards has NO SYNC ERRORS.  In fact, it will FIX your sync errors from previous Fort Wars versions! Enjoy!

========================================================
VERSION HISTORY:
[3.0]
- Editted by pftq
- AOE3 TWC 1.01, October 28 2006 to November 24 2006
- Arrow Knights added to level 4
- Techs fixed
- Due to ES's tech changes, All natives have 100% more base HP than before
- Native Awards and prices adjusted accordingly.
- Medic Special removed and replaced with buyable healers.
- Added Horse Artillery to level 3
- Added Light Cannon to level 3
- Added Gatling Gun to level 2
- Added Petards to replace towers award
- Buyable towers and upgrades removed
- Petards lowered from 225 base hp to 150.
- Hussar moved down with Uhlans.
- Tashunke Prowlers added to level 4, gain 1 pop to balance limit.
- Sioux get speed upgrades every 50 kills and dog soldiers for a merc, but coin decays 1 per second.
- Game starts at Age 1 to avoid extra starting techs.
- Surgeons improved healing (+9x).
- Cetan Bow unit added to level 2.
- Stats fixed according to TWC 1.0
- Stats fixed again according to TWC 1.01
- Aenna added to level 1
- Forest Prowler added to level 3
- Skull Knights added to level 4.
- Jaguar Prowler Knights added to level 3.
- Award added: Pick a warchief to empower your armies.
- Iroquois have buyable Elite Rams as mercs, light cannon and Melee Tomahawks for Reinforcements.
- Reinforcements now come every 3-5 minutes, instead of 5-6.
- Aztec start with an Aztec Warchief and get 5 arrow knights per reinforcement for artillery.  No Los for spawn.  Fusilier merc.
- Sioux Warchiefs get attack aura.
- Sioux get no artillery reinforcements but more mercs.
- Warchiefs have 4x stats of HP.
- Bow Riders added to level 3.
- Musket Riders added to level 3.
- Kanya Horseman added to level 1.
- Puma Spearman added to level 1.
- French gets 1/2 hp upgrade for all cavalry per number of upgrades.
- Mortars cost 25 (again).
- Llamas in Fort Nomad removed.
- Sioux Dogsoldiers get 1.0 more bonus vs infantry.
- Skull Knights receive -100 hp base.
- Improved autogrouping by ES, which causes units to group together and move on their own, has been countered!
- Russian fast-spawn bonus nonexistant in previous versions.  Now fixed.
- Morale removed due to lack of use.
- Iroquois get stronger reinforcements, buyable rams, and hand cavalry have bonus vs buildings.
Logged
slayax
Member
*****
Offline Offline

Posts: 2

« Reply #10 on: February 02, 2007, 08:55:06 PM »

OMG!!! I Cant Believe That I M Ranked 28!!! When This Happen?Huh? That Is So Cool!!!! Grin Grin
Logged
pftq
Administrator
*****
Offline Offline



Posts: 4198

WWW
« Reply #11 on: February 02, 2007, 09:28:29 PM »

lol goodjob Smiley
Logged
slayax
Member
*****
Offline Offline

Posts: 2

« Reply #12 on: February 03, 2007, 07:19:15 PM »

how do you guys know when i m playing a game?
 Huh Huh Huh Huh Huh Huh Huh
Logged
pftq
Administrator
*****
Offline Offline



Posts: 4198

WWW
« Reply #13 on: February 03, 2007, 07:34:34 PM »

The statistics are extracted out of agecommunity.com

At that site, all the games are stored there.
Logged
Ultra_Janissary
Member
*****
Offline Offline

Posts: 11

« Reply #14 on: July 08, 2007, 10:42:07 AM »

Hmm.. i was wondering how you knew whether i played / didn't play won / lost
WOW!
My rank is 32
Logged
Pages: [1] 2 Print 
pftq Forums  |  Game Design  |  Age of Empires III  |  Fort Wars  |  Fort Wars « previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2007, Simple Machines | RSS Feed Valid XHTML 1.0! Valid CSS!
Page created in 0.135 seconds with 22 queries.