January 28th, 2022
Posted by pftq

The Code Behind Fort Wars

I realize I've never explained how Fort Wars was made or the code trickery needed to get around AOE3's trigger system, so I've written a deep-dive with samples of the code. It covers everything from XS injection to kb queries and should be very interesting for #AOE3 / #AOM developers and maybe even #gamedev in general.

Read Here: The Code Behind Fort Wars

If anyone has further questions or want to know how other parts were done, feel free to ask.
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