January 28th, 2022
Posted by pftq

The Code Behind Fort Wars

I realize I've never explained how Fort Wars was made or the code trickery needed to get around AOE3's trigger system, so I've written a deep-dive with samples of the code. It covers everything from XS injection to kb queries and should be very interesting for #AOE3 / #AOM developers and maybe even #gamedev in general.

Read Here: The Code Behind Fort Wars

If anyone has further questions or want to know how other parts were done, feel free to ask.
52 unique view(s)
January 27th, 2022
Posted by pftq

Fort Wars is Back on AOE3 Definitive Edition

After ten years since the last update and #AOE3 coming back from the dead, I've taken some time to revive #FortWars, so it now works on the Definitive Edition.  This also marks the 16th year since the first official release on January 28, 2006 and is a nice anniversary/send-off for the map.  Thanks everyone for their support over the years.  This (and the original Norse Wars game) made up a significant part of my childhood growing up, and there have been many good memories.

Download Fort Wars 5.0 for AOE3 DE below (or by going to Tools > Mods ingame):
https://www.ageofempires.com/mods/details/50510

For those unfamiliar, the gameplay is based on Matei's Norse Wars from Age of Mythology, sort of the opposite side of the coin to games like DotA back in the day that existed as mods before League of Legends.  Fort Wars is the AOE3 adaptation of Matei's game but arguably is unique in its own right as well given years of development and refinement.  For those curious, I've added a deep-dive on the code as well.

We'll be having a kick-off event Saturday Jan.29 2022 2:00PM PST on live-stream to get everyone playing again and will hopefully make that a regular occurrence. Check out NorseWars.com and follow @NorseWars on Twitter for updates.  I'll probably be hosting games and hanging around online even before then, so feel free to add me.  It helps that AOE3 is old enough now that it is cheap (only $7) to download and install - if only just to play Fort Wars. Tongue The ladder doesn't work on AOE3 DE yet, so DE can be treated as unranked while formal ranked matches can be played on the older Fort Wars 4.1 for AOE3 (2007)/Complete on Steam (yes it still works!).

Lastly, I will also be working on turning this into a standalone game starting this year, so be on the lookout for that too.  Feel free to follow the progress at NorseWars.com and @NorseWars on Twitter, and I welcome all the help I can get to get that off the ground.

114 unique view(s)
January 1st, 2022
Posted by pftq

Koto Breaker

New koto track as a collab again with Waterflame from our new company.  This song takes the older Koto Cutter song I made a little over a year ago and basically kicks it up into high gear (while still keeping to koto as the source of all the sounds as much as possible).  This track actually started way back in 2020, but the production process was an absolute nightmare and dragged out for over a year.


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76 unique view(s)
December 21st, 2021
Posted by pftq

Winter Solstice

First new track in a while and a collab with Waterflame as one of our first tracks as a company.  Funny enough it's just pure coincidence that this was actually uploaded on the winter solstice of 2021.  Happy holidays!

58 unique view(s)
November 10th, 2021
Posted by pftq

Jeopardy Maker for MAC

This is an old app I made back in high school that seemed to have problems on MAC in recent years after the newest OS came out.  After a lot of trial-and-error, the download should now work.  Long-story short, it needed to be distributed as a DMG and not a zip.  You can download it here: https://www.pftq.com/jeopardy/


A bit more detail for those who may run into the same problem distributing there own software on MAC - the Adobe MAC projector generated in Adobe Animate appears to have a bug ever since CS5 that causes the MAC projector (app file) to corrupt when stored in a ZIP folder.  This wasn't a problem in older versions, as the Jeopardy Maker MAC version was fine for many years after its initial release.  Right now, the solution I'm using is to create a DMG file in TransMAC and then storing the MAC projector (app file) there instead before uploading for people to download.
88 unique view(s)