Fort Wars


The Basics | Game Statistics | FAQ

The Basics

     Most people should be able to learn the game via the map itself. The first two minutes of the game includes a short but detailed explanation of how to play. You should be able to progress from that introduction. Do not forget you can review instructions ingame by pressing PAGE UP on your keyboard.

     However, if you prefer a readme, or extremely detailed, manual of how to play, here it is.


     In "Fort Wars", each player starts with a single Fort building. This is where you receive units for free or from purchase. You lose if your fort is destroyed. Kill all enemy forts and you win. Every time you kill a fort and capture the sheep that spawns from it, you receive a Super Ronin, a powerful and fast mercenery unit.


     The first question that probably comes to your head is how to select your units. The farthest and smallest island from your fort, which has units that belong to you, is the SPAWN ISLAND. This island is where you choose what comes out of your fort for free. Simply move one or two of your units, that are on the island, to the Native Building. Now that unit type will begin to spawn at your fort. You can have a maximum of 2 unit types around the Native Building at a time.

     THE MORE COIN YOU HAVE, THE BETTER THE FREE SOLDIERS YOU GET. We'll explain how to get this coin further down.


     If you ever wish to progress from "newbie", or beginner, you MUST purchase stuff. Not doing so is the same as "never leaving Age 1 in Supremacy", as Matei once said. Yet, like said above, do keep a balance between overspending and underspending. It is one thing to have many many upgrades, but what good are they if your units suck in the first place?

     First you must locate your STORE ISLAND. This is the middle island between your SPAWN ISLAND and the mainland. It has many many more units than the Spawn Island. The currency used in the game is COIN. Coin is gained through fighting and receiving XP. The more XP you gain from fighting, the more Coin you receive. The more kills you get, the more Coin you also get. You can have a maximum of 100 coin at a time.

     To buy stuff, locate an object to the north of the island. It should be easily distinguishable and quite isolated. The map will tell you what object it is in the beginning of the game as it varies with each game you play. Most of the time, it is a Fort Tower, a large wooden structure.

This object is used the same way the Native Building is used. Move units on the island to this object in order to purchase. For a list of store items, move GEORGE CRUSHINGTON to the object. George Crushington is normally at the center of the island. He is a large gray president statue. When moving, he hops up and down. It is nearly impossible not to notice this unit.

     Unit costs are displayed by simply holding your mouse of a unit's icon (when the unit is selected).


One may notice that as the game goes on, your food and wood increases. What does this mean?

     Food - this is the number of units you've killed.

     Wood - this is the TOTAL number of XP you've gained.

     Why do we care to know? Every certain number of kills or XP, you will receive a choice of 3 awards. Kills give you something free. XP on the other hand, offer far more possibilities. They give you more STORE ISLAND UNITS. This will allow you to purchase items your opponent may not. In a way, it is similar to the Homecity Cards in regular supremacy games.

     Awards will be given on the islands at the top and bottom of the map, isolated from the main land. The northern island distributes XP awards while the southern island is used for kill awards.

     When you receive an award, go to the corresponding island. There will be a unit and a list of messages explaining each award. Move the unit to the correct object to receive it. If it is a kill award, you will find the award instantly applied, either as an upgrade or an object near your fort. If it is an XP award, you will find a new unit in the center of your Store Island.


     As soon as the game starts, many will notice a spotlight in the middle of the main island. In that spotlight is a seemingly insignificant llama. But it's in the SPOTLIGHT. Why?!

     That is because this is no "insignificant" llama. It is the MIGHTY llama and a very significant one indeed. Capturing this llama will provide you with FREE trickle of XP, giving you quite the upperhand over your opponents.

     As the game goes on and the llama grows fatter, it will give away more XP at a time. So be sure to capture it when you can!


     Yes! The civilization you choose at the beginning of the game DOES matter! Each civilization is given a unique bonus. Some may be able to make the most of it, others may prefer to try other civilizations. Every few minutes, reinforcements also come to your fort. These are also unique to your civilization - often it will be the civilization's special artillery (for example Ottomans have the Great Bombard), or a Heavy Cannon if your civilization has not a special artillery. With that also comes the civilization's special mercenary. Each civilization has their own type of mercenary - some have Jaegers....

See a list of civilization bonuses, spawning stats, and more on the Statistics page!