Fort Wars

Llama

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Game Statistics

Last Updated May 6 2011
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FORT WARS 4.1
Fort Wars 3.4 and 2.5 are virtually the same, except some obvious changes due to different expansion packs (or lack of).

Table of Contents


Awards

Resource Amount: Grass Fire Award, Tree Award, Campfire Award

Kills
100: 1 Attack, 1 HP, 1 Speed
250: 2 Fort Attack Upgrades, 2 LOS Upgrades, +3 Range to Artillery
400: Aztec Warchief (XP Aura), Sioux Warchief (Speed/Attack Aura), Iroquois Warchief (HP Aura)
600: 5 Oprichniks, 2 Petards, 3 Mortars
800: 2 Super Ronins, 2 Super Bolas Warriors, 2 Great Cannons
1000: +10 Pop Cap, +10 Coin Cap, 25% Cheaper and Faster Fort Repair
1500: Omniscience (See All), Revolution (All Spawned Units to Fusiliers), Blessing of Arkantos

XP
3000: Super Oprichnik (15 Coin), Buyable Petards (30 Coin, +3), Buyable Mortars (20 Coin)
7000: Upgradable Building Attack (18 Coin, +4), Buyable RR Worker Special (40 Coin), Upgradable LOS (20 Coin, +10)
12000: Buyable Super Units: Nootka Warchiefs (50 Coin), Lakota Dogsoldier (35 Coin), Super Crossbowmen (10 Coin)
18000: New Upgrader at 18 Coin - Attack (+3), HP (+3), Speed (+4)
25000: Spawnable - Dopplesoldners, Cuirassiers, Abus Guns

Civilization Bonuses

SPANISH - 25% Cheaper everything but 15 less Coin Cap. Swiss Pikemen.
BRITISH - Start with 1 of every upgrade and 4 extra towers. Highlanders.
FRENCH - Cavalry get 1/2 HP upgrade every 3 upgrades bought. Fort has 25% less HP. Landsknechts.
PORTUGUESE - Ranged infantry get 2/3 attack upgrade every 2 upgrades bought. Units have -1.0 speed. Mamelukes.
DUTCH - Coin comes 25% faster and coin cap is higher by 10. Pop cap is 10 lower. Hackapells.
RUSSIANS - Spawn is 40% faster with a 10 higher pop cap. Spawn units have 20% less base HP. Jaegers.
GERMAN - Spawnable Mercenaries at 95 coin, but everything is 15% more expensive. Manchus.
OTTOMAN - Spawn units come at 20 lower coin ranges, but no spawning artillery. Spahi.
AZTEC - Spawned infantry have 30% more hp and speed, but no cavalry spawn. Arrow Knights.
SIOUX - Free speed upgrade every 50 kills. Coin decays 1/sec. Sioux Dogsoldier.
IROQUOIS - Stronger reinforcements, cheap buyable rams, cavalry seige bonus of 50%. Rams.
CHINESE* - Spawned infantry have 30% more hp and speed, but no cavalry spawn. Arrow Knights.
JAPANESE* - Free speed upgrade every 50 kills. Coin decays 1/sec; popcap is 100, not 200. Sioux Dogsoldier.
INDIAN* - Stronger reinforcements, cheap buyable rams, cavalry seige bonus of 50%. Rams.

*TAD civilizations have the same bonus as the TWC civilizations, at least until new ideas are tested and balanced.

Coin

You get 1 coin every 1.25 Kills

You get 1 coin every 30 XP

Llama: 30 XP (1 coin) per 8 seconds. Decreases by 1 second until 1 coin/sec. After that, coin trickle increases 15XP each time until a max of 120 XP per second.


Spawn Rates

Spawn Rates are... Coin Level#) Name: Number of Units, Delay

Each category has 4 entries for spawn rates at each level - 0, 25, 50, 75+

Infantry
1) Pikeman: 2, 5
1) Rodelero: 2, 5
1) Puma Spearman: 2, 5
1) War Club: 2, 5
2) Musketeer: 2, 4
2) Janissary: 2, 4
3) Halberdier: 3, 5
3) Jaguar Knight: 3, 5
4) Dopplesoldner: 2, 4
4) Skull Knight: 2, 4

Ranged Infantry
1) Strelets: 2, 4
1) Aenna: 2, 4
2) Longbowman: 3, 5
2) Cetan Bow: 3, 5
3) Skirmisher: 3, 4
3) Cassadore: 3, 4
3) Forest Prowler: 3, 4
4) Abus Gun: 3, 5

Cavalry
1) Cossack: 2, 6
2) Uhlan: 2, 5
2) Hussar: 2, 5
3) Lancer: 2, 4
3) Axe Rider: 2, 4
4) Cuirassier: 2, 5
4) Tashunke Prowler: 2, 5

Ranged Cavalry
1) Ruyter: 2, 6
2) Cavalry Archer: 2, 5
3) Dragoon: 2, 4
3) Bow Rider: 2, 4
3) Musket Rider: 2, 4
4) War Wagon: 2, 5
4) Rifle Rider: 2, 5

Siege
1) Grenadier: 2, 14
2) Organ Gun: 1, 25
2) Gatling Gun: 1, 25
3) Falconet: 1, 30
3) Horse Artillery: 1, 30
4) Heavy Cannon: 1, 37
4) Great Bombard: 1, 48

1-4) Culverin: 1, 12

German Mercenaries
Landsknechts: 3, 4
Jaegers: 4, 5
Spahi: 3, 5
Black Riders: 3, 5

25,000 XP bonus spawn rates are same as the standard spawn rates.