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Author Topic: Capture the Flag  (Read 38349 times)
River_God
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« on: June 21, 2007, 04:39:10 PM »

Ok this is the new topic I will post in. For every post I make the newest version of CtF will be in the file storage area. And in case you don't remember the password you gave me I will PM you with my account info.
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River_God
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« Reply #1 on: June 21, 2007, 05:15:35 PM »

how do I get the place players circular to place them closer to the edge of the map?
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« Reply #2 on: June 21, 2007, 09:05:36 PM »

Increase the player placement radius. rmPlacePlayersCircular(min radius 0-1.0, max 0-1.0, distance between player variation 0-1.0)

I don't quite understand why you sent me the password.  Just link your account like: Link Wink
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River_God
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« Reply #3 on: June 23, 2007, 08:47:55 AM »

I am simply becomeing increasingly paranoid. I don't want the general public taking my code and copy/pasting it so they can claim the map.
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River_God
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« Reply #4 on: June 23, 2007, 09:35:49 AM »

Something is wrong, I have removed the forests and the player placement areas, and still when I load the map it has not changed. WHY!

edit: IT SHOULD NOT EVEN LOAD!!
« Last Edit: June 23, 2007, 09:37:24 AM by River_God » Logged

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River_God
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« Reply #5 on: June 23, 2007, 01:27:45 PM »

ok, I added one main trigger. I am assuming it will work but it may not, and I cannot test it because of the ladder. Only check out the "Flags Captured" trigger
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« Reply #6 on: June 23, 2007, 07:02:14 PM »

Make sure you're loading the right map; also check the Program Files > ... directory.  You might have a duplicate there.
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River_God
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« Reply #7 on: June 24, 2007, 09:33:38 AM »

Ok I got it to not load, and it is not loading and I am not sure why. I have added a little bit that will alllow play in FFA, I think, but that may be what is causing it.
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« Reply #8 on: June 24, 2007, 10:11:03 AM »

Which section is it? Can you put comments like //FFA Section or something?
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River_God
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« Reply #9 on: June 25, 2007, 11:55:25 AM »

There, I made it a little easier to understand and got a few syntax errors, but it is still not loading.
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River_God
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« Reply #10 on: June 27, 2007, 08:01:06 PM »

ok is there some reason this code should nor work?

int FlagT = rmCreatObjectDef("Top Flag");
rmAddObjectDefItem(FlagT, "Cow", 1, 0.0);
rmPlaceObjectDefAtAreaLoc(FlagT, 0, plateauT, 1);

casue it is really confusing....
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pftq
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« Reply #11 on: June 28, 2007, 04:25:55 AM »

well it shouldn't be crashing, but I see a problem. Area ID should be (instead of plateauT), rmAreaID("Area String Name") or something like that.
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River_God
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« Reply #12 on: June 28, 2007, 12:23:04 PM »

ok that makes sense, but it was crasing before with just a location

rmPlaceObjectDefAtLoc(FlagT, 0, 0.5, 0.85, 1);
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« Reply #13 on: June 28, 2007, 11:26:31 PM »

You commented out that one line and it stopped crashing?
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River_God
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« Reply #14 on: July 02, 2007, 02:54:31 PM »

I commented out those three lines from above and it stopped crashing.
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