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February 09, 2025, 03:42:32 PM
pftq Forums
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Game Design
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Age of Empires III
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Capture the Flag
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Topic: Capture the Flag (Read 47251 times)
River_God
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Posts: 184
Capture the Flag
«
on:
June 21, 2007, 03:39:10 PM »
Ok this is the new topic I will post in. For every post I make the newest version of CtF will be in the file storage area. And in case you don't remember the password you gave me I will PM you with my account info.
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River_God
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Re: Capture the Flag
«
Reply #1 on:
June 21, 2007, 04:15:35 PM »
how do I get the place players circular to place them closer to the edge of the map?
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pftq
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Re: Capture the Flag
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Reply #2 on:
June 21, 2007, 08:05:36 PM »
Increase the player placement radius. rmPlacePlayersCircular(min radius 0-1.0, max 0-1.0, distance between player variation 0-1.0)
I don't quite understand why you sent me the password. Just link your account like:
Link
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River_God
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Re: Capture the Flag
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Reply #3 on:
June 23, 2007, 07:47:55 AM »
I am simply becomeing increasingly paranoid. I don't want the general public taking my code and copy/pasting it so they can claim the map.
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River_God
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Re: Capture the Flag
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Reply #4 on:
June 23, 2007, 08:35:49 AM »
Something is wrong, I have removed the forests and the player placement areas, and still when I load the map it has not changed. WHY!
edit: IT SHOULD NOT EVEN LOAD!!
«
Last Edit: June 23, 2007, 08:37:24 AM by River_God
»
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River_God
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Re: Capture the Flag
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Reply #5 on:
June 23, 2007, 12:27:45 PM »
ok, I added one main trigger. I am assuming it will work but it may not, and I cannot test it because of the ladder. Only check out the "Flags Captured" trigger
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pftq
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Re: Capture the Flag
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Reply #6 on:
June 23, 2007, 06:02:14 PM »
Make sure you're loading the right map; also check the Program Files > ... directory. You might have a duplicate there.
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River_God
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Re: Capture the Flag
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Reply #7 on:
June 24, 2007, 08:33:38 AM »
Ok I got it to not load, and it is not loading and I am not sure why. I have added a little bit that will alllow play in FFA, I think, but that may be what is causing it.
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pftq
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Re: Capture the Flag
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Reply #8 on:
June 24, 2007, 09:11:03 AM »
Which section is it? Can you put comments like //FFA Section or something?
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River_God
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Re: Capture the Flag
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Reply #9 on:
June 25, 2007, 10:55:25 AM »
There, I made it a little easier to understand and got a few syntax errors, but it is still not loading.
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River_God
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Re: Capture the Flag
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Reply #10 on:
June 27, 2007, 07:01:06 PM »
ok is there some reason this code should nor work?
int FlagT = rmCreatObjectDef("Top Flag");
rmAddObjectDefItem(FlagT, "Cow", 1, 0.0);
rmPlaceObjectDefAtAreaLoc(FlagT, 0, plateauT, 1);
casue it is really confusing....
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pftq
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Re: Capture the Flag
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Reply #11 on:
June 28, 2007, 03:25:55 AM »
well it shouldn't be crashing, but I see a problem. Area ID should be (instead of plateauT), rmAreaID("Area String Name") or something like that.
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River_God
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Re: Capture the Flag
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Reply #12 on:
June 28, 2007, 11:23:04 AM »
ok that makes sense, but it was crasing before with just a location
rmPlaceObjectDefAtLoc(FlagT, 0, 0.5, 0.85, 1);
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pftq
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Re: Capture the Flag
«
Reply #13 on:
June 28, 2007, 10:26:31 PM »
You commented out that one line and it stopped crashing?
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River_God
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Posts: 184
Re: Capture the Flag
«
Reply #14 on:
July 02, 2007, 01:54:31 PM »
I commented out those three lines from above and it stopped crashing.
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