November 4th, 2006
Posted by pftq

AOE3 Racer

        Finally finished this short little map.   I came up with this idea a few weeks ago but didn’t really have time to do anything with it.

        Basically, what sparked an idea for me was the fact that units in Age of Empires III slow down when attacked.   I thought it’d be interesting to see that used as  a tactic for some kind of game.

        Here’s a quote from the description:

        The basic goal is to reach the Llama at the end of the path before anyone else.

         Killing nature units will make you faster and the XP you gain will help you level to better units. Every kill gains you 0.1 speed. At certain levels of XP, you will transform into a Halberdier, then Hackapell, then Nootka Warchief, and finally an all-powerful Learicorn.

         Do whatever it takes to get to the Llama first. Skip all nature units if you wish. Poke each other to slow each other down. Find holes in the wall to sneak your way through. Anything works!

        Official page for AOE3 Racer

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October 24th, 2006
Posted by pftq

New Online Record!

        As you can probably tell from the main page, the site keeps track of how many people are browsing the site at once.   It also keeps track of stats such as the maximum number of people browsing the site at once, and at what time and date.   These stats you can access by clicking on the counter on the main page.

        Anyways, this morning, at exactly 5:59 AM, the old record was broken. :O

        The old record was (and now stated on the stats page):

23 on Aug-14-2006, 1:46 PM

        The new record is now:

47 on Oct-24-2006, 5:59 AM

        That’s a pretty big jump! :D At least it isn’t as scary as getting the highest visitors per day of

732 on Oct-13-2006

        That’s pretty disturbing. :P

113 unique view(s)
October 16th, 2006
Posted by pftq

Fort Wars 2.2...

        Fort Wars 2.1 unfortunately did not seem to get too much positive response.   The main backlash was of the cheat units placed in - there appeared to be a lot of negativity toward them.

        I’d rather not leave AOE3 hanging with a broken map so here is 2.2, a quick edit for those who really feel bugged by the cheat units.

        Fort Wars 2.2

Changes
- Editted by pftq
- AOE3 patch 1.09, October 16 2006
- Oprichnik stats and upgrades fixed.
- Random Bonuses:
– George Crushingtons removed.
– Learicorns removed.

96 unique view(s)
October 14th, 2006
Posted by pftq

Fort Wars in PCGamer Magazine

        I just found out from Age of Empires III Heaven  that several AOE3 maps and mods are being featured in the  PCGamer  magazine.   Fort Wars  is one of them. :O

        Here’s a screenshot someone put up.

201 unique view(s)
October 9th, 2006
Posted by pftq

AOE3: Fort Wars 2.1 Released!

        Fort Wars 2.1 has been finalized and in process of releasing.   The version is mainly fixes but also features a few new additions such as the return of Nootka Warchiefs and several interesting new Nomad Age bonuses.   Enjoy! :D

Changes:

[2.1]
- Editted by pftq
- AOE3 patch 1.09, October 9 2006
- Fixed 150 coin and pop cap on Nomad Age.
- Costs not reduced until new cost added (avoid free units).
- Forbidden units disabled earlier on to avoid being trained.
- Nomad bonuses declared earlier.
- Reinforcements come at 5-6 minutes instead of 7 then 6-7.
- Portuguese also gets more expensive LOS.
- Aztec Chief Super Unit replaced with Nootka Warchiefs.
- Ronin HP Boosted due to light infantry being stronger in 2.x
- Build Limit on towers.
- Spawn no longer auto-selects in beginning.
- Removed several unit stat imbalances from Age Up techs.
- Morale HP boosted from 30% to 45% for 35 seconds instead of 45.
- Medic (Heal) Optimized to almost always fully healing.
- Random Bonuses:
– Two ronin per reinforcement.
– 50% faster spawn.
– Center Cannon.
– All players get 3 George Crushingtons
– All players get 3 Learicorns
– Longbowmen range and Lancer bonus removed

97 unique view(s)