May 23rd, 2007
Posted by pftq

Fort Wars Ladder - Game Removed

Small update… there has been a request for a game removed on the ladder.   Both teams agreed to it and it has been done.   Some may notice rank or point changes.   This is a result of the game removal.

As a reminder, please resolve the problems amongst yourselves whenever possible.   Treat is as ESO stats in a way, in that you wouldn’t email ES to remove a game if badly played.

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March 24th, 2007
Posted by pftq

Warning: Castle Blood Fakes

Several fake versions of Castle Blood have been going around.   River_God goes into detail to explain the situation:

River_God:

There is a fake Castle Blood 1.1 going around Shocked. It is bad because it looks the same, but does not count for ladder. If you have TWO castle Blood 1.1 and want the real one, follow these instructions:1.get out of the game.
2.go to Start Menu>”My Documents”>”My Games”>”Age of Empires 3″>RM2
3.delete caslte blood with the _ at the end of the name, there will be 4 with castle blood in the name, but each custom map has 2 files each, so only delete the 2 with the underscore ( _ )   at the very end.
 ;)The files shown above may vary with systems, but that is how I did it. If you can’t find it then that is why there is a reply option and many computer geniouses who read them. Grin

Discuss in Forums

98 unique view(s)
March 11th, 2007
Posted by pftq

Fort Wars 2.3 for Non-Expansion & 3.2 Quickfix for TWC

3.1 was indeed the last “major installment.”   There are no new exciting changes here unfortunately.   However, these are nonetheless the latest maps to play.

3.2 addresses a rather rare, but serious bug in 3.1 - the bug is rare to the point that it requires two players, French and Portuguese, to be in the same game, in a specific order.   Once that is achieved however, the bug is pretty irritating. Very rare, but either way, it’s better to end the series with no loose ends, no?

For those who do not have TWC,   2.3 is a quick adaption of a number of TWC Fort Wars features.   Obviously, it is not the same, but as close as possible, due to the fact that the original AOE3 has much less to work with than the expansion pack.

It also brings notice of the ladder and official site, hopefully standing out among the modded fake versions of the map that seems to have flooded the AOE3 nonexpansion.

This is more likely than ever my last releases for Fort Wars.   I seriously hope I do not need to deal with this map again. :p

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Change Overview
[3.2]
-Editted by pftq
- AOE3 TWC 1.02, March 10 2007
- Fixed rare glitch where Portuguese and French players have civ bonus requirements linked together.

[2.3]
- Editted by pftq
- AOE3 patch 1.10, March 10 2007
- Quick adaption of some of the key features from 3.0 and 3.1 of TWC.
- Tower Attack Combined with Building Attack. [3.0]
- Base Fort Attack (affects upgrades) tripled to give slightly better fort. [3.1]
- Building Attack effect doubled. [3.0]
- Buyable Towers removed. [3.0] Replaced with Ranged Rockets (+4 Range and no range penalty).
- Game starts at Age 1 to avoid extra starting techs. [3.0]
- Mortars cost 25 (again). [3.0]
- Instructions revised. [3.1]
- Computer Players automatically move Alain to help skip instructions. [3.1]
- Computer Players automatically spawn infantry units. [3.1]
- Computer Players choose a random choice out of the 3 when they reach an award. [3.1]
- Skip Instructions fixed (broke when Nomad Age introduced) [3.1]
- Island units anti-grouping (ES has autogroup units) effect optimized to reduce load/lag. [3.1]
- Hussar moved down with Uhlans. [3.0]
- Llama scatters units in center every few minutes. [3.1]
- Coin limit on Llama removed and increases indefinitely to 120xp per sec. [3.1]
- Spawn triggers converted to XS and combined using kb functions; ingame lag reduced significantly. [3.1]
- Nomad fixed gun removed. [3.1]
- Nomad 75 coin unit start changed to 50-75 coin units, to add variety. [3.1]
- Llamas in Fort Nomad removed. [3.0]
- Scatter Bear Special added, which scatters units when the bear dies. [3.1]
- Gaining 15000 XP or more in one kill automatically cancels out. [3.1]
- 250 kills award changed from 2 range to 3 range for artillery, 1 building upgrade to 2. [3.1]
- Highlanders cost raised from 8 to 9. [3.1]
- Award text recoded more efficiently. (faster load time) [3.1]
- 1500 kills award: Omniscience (Spies), Revolution (All Spawned Units to Highlanders), Blessing of Arkantos [3.1]
- Spahi cost raised from 6 to 7. [3.1]
- Added return function to automatically move George Crushington and Bolivar away after seeing instructions. [3.1]
- 600 kills award changed from 4 oprichniks to 5 oprichniks. [3.1]
- Age detection enabled and non-Age1 games automatically end. [3.1]
- Ronin gain 500 base HP to reduce vulnerability to Rifler tech. [3.1]
- Super Bolas Warrior cost decreased 60 to 50 coin to boost popularity. [3.1]
- 800 kills award gives 2 bolas instead of 1. [3.1]
- Portuguese bonus changed: ranged infantry get 2/3 attack upgrade every 2 bought; less speed. [3.1]
- Fixed Mortar HP
- Medic Removed for complications

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100 unique view(s)
March 4th, 2007
Posted by pftq

Fort Wars 3.1 - Last Major Installment

Fort Wars 3.1

        Fort Wars 3.1 adds countless new tricks that I’ve found in the past few months, including scatter effects, change units in area, unstealth, and more. Highlights include a great new 1500 kills award, with a surprise “Blessing of Arkantos”.

        This is the last major change you will see to Fort Wars.   Unfortunately, it’s about time I move on - I’m getting busier and busier these days and can’t really find time to work on this (hence why this version took over three months to finish :p )

        The site information (stats etc) have also been updated.   Hopefully all loose ends have been tied up before I leave FW. :p

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VERSION HISTORY:
[3.1]
- Editted by pftq
- AOE3 TWC 1.02, December 26 2006 to March 4 2007
- Dutch merc reverted to Hackepell (was most balanced at that point).
- Mortar HP fixed from being doubled.
- Iroquois Rams cost lowered from 6 to 5 coin.
- Spahi cost raised from 6 to 7.
- Russian reinforcements have Lil’ Bombards instead of Great Cannons.
- Age detection enabled and non-Age1 games automatically end.
- Ronin gain 500 base HP to reduce vulnerability to Rifler tech.
- Super Bolas Warrior cost decreased 60 to 50 coin to boost popularity.
- 800 kills award gives 2 bolas instead of 1.
- Computer Players automatically move Alain to help skip instructions.
- Computer Players automatically spawn infantry units.
- Computer Players choose a random choice out of the 3 when they reach an award.
- Skip Instructions fixed (broke when Nomad Age introduced)
- Updated HP stats to those of patch 1.02
- Instructions redone.
- “Revolt” Special added at 50 coin cost, changes units to Outlaw Musketeers.
- 250 kills award changed from 2 range to 3 range for artillery, 1 building upgrade to 2.
- Stopped coin from counting when players are dead.
- Sioux cutoff bonus message fixed.
- French bonus typo fixed.
- Nomad 75 coin unit start changed to 50-75 coin units, to add variety.
- Scatter Bear Special added, which scatters units when the bear dies.
- Base Fort Attack (affects upgrades) tripled to give slightly better fort.
- Llama scatters units in center and resets stealth units to default stance every few minutes.
- 1500 kills award: Omniscience (Spies), Revolution (All Spawned Units to Fusiliers), Blessing of Arkantos
- Gaining 15000 XP or more in one kill automatically cancels out.
- Wardogs disabled
- Nomad fixed gun removed.
- Spawn triggers converted to XS and combined using kb functions; ingame lag reduced significantly.
- Highlanders cost raised from 8 to 9.
- Portuguese bonus changed: ranged infantry get 2/3 attack upgrade every 2 bought; less speed.
- Award text recoded more efficiently. (faster load time)
- Store Island triggers optimized for load time.
- Island units anti-grouping (ES has autogroup units) effect optimized to reduce load/lag.
- Arrowknights removed from spawn.
- Fixed bug where French Oprichniks do not receive HP bonus.
- Iroquois ram HP +50% base and cost made 3 for 12 coin; cavalry get 50% seige boost instead of 25%.
- Aztec Bonus changed to: Spawned Heavy Infantry are faster and have 30% more HP but no Cavalry spawn.
- Aztec Merc changed to: Arrow Knights; reinforcements come with Skull Knights.
- Replaced 7500XP: Special Duration with RR Worker Special, which changes Spawned Units around Buffalo to RR Workers.
- Coin limit on Llama removed and increases indefinitely to 120xp per sec.
- 600 kills award changed from 4 oprichniks to 5 oprichniks.
- Added return function to automatically move George Crushington and Bolivar away after seeing instructions.
- Petards population down to 3 from 5; costchange of 5 coin changed to 3.
- Newly discovered arrays put into use and filesize greatly shortened.

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101 unique view(s)
February 6th, 2007
Posted by pftq

Advanced Triggers Set

        Finally finished the Advanced Triggers Set.   These consist of a number of features many have said were impossible - but here they are.

        Advanced Triggers Set

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