April 10th, 2008
Posted by pftq

Jeopardy Maker 1.0

  Finally got around to learning another programming language - this time moving into Flash and ActionScript 3.0 :D (also first time coding a stand-alone program)  My first major project being a Jeopardy boardgame requested by a few teachers at my school.  Figured why create 4 seperate games when I can make one to suit them all. ;) 

  Some people take one glance and think it’s done with Powerpoint - but give it a shot and ask yourself: How can Powerpoint read a list of questions and generate a table? How can Powerpoint automatically adjust table columns and rows depending on what you give it? :P

Jeopardy Maker

  Jeopardy Maker is a fully-featured and customizable Flash application.  The program is written entirely in ActionScript 3.0 and designed to run on any Windows computer with Adobe Flash support (which virtually every modern computer has).  Categories, rows, columns, daily doubles… are all generated and calculated by the program on the fly.  All you have to do is enter the questions and answers.  The program supports any number of rows and columns (the max. being until your computer explodes) as well as many other optional settings (# Daily Doubles, Final Jeopardy, point values, etc).    No hassle with Powerpoint slides!
  - Supports any numbers of rows and columns, calculated by the number of questions and answers you give it.
  - Everything is automatic; just enter your desired questions, answers, and categories in the appropriate txt files.
  - Daily Doubles generated randomly each time.  Option to set number of daily doubles or disable.
  - Final Jeopardy question at the end; optional.
  - Countless settings for more advanced users: seperate Q/A folders for loading seperate games, changeable table and fontsizes, and other quirks.
  *Designed and tested ‘.exe’ for PC, but I can easily create a ‘.app’ for Mac.  Contact me if interested.

  Download or try the online demo for yourself: Jeopardy Maker

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March 26th, 2008
Posted by pftq

Castle Blood 2.0 in Works

  Rivergod has taken up the task of updating Castle Blood 1.1 for Age of Empire III’s second expansion.  Best of luck to him as it will no doubt take some time to do.  It’s never easy working from another’s code.

   He has also started a new thread for suggestions and updates to Castle Blood 2.0’s updates, which you can view here: Castle Blood 2.0

  I will more or less remain as advisor to the project as I do not even own the game anymore.  But knowing my own scripting habits, there will no doubt be some confusion along the way. :P

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February 15th, 2008
Posted by pftq

Fort Wars Source Code

  Finally released the Fort Wars source code.  Select persons may view the code in the forums: Fort Wars Source.  This is just to give some people an idea of what went behind the scenes of Fort Wars.

  Sorry I do not intend for anyone to be able to update from viewing it.

108 unique view(s)
February 3rd, 2008
Posted by pftq

pq Counter/Tracker 1.07

  It’s been nearly half a year since I’ve released an update.  Fair to say that it’s actually been quite stable; there was no need for changes - not at the time anyways.

  Maybe others are satisfied, but I found even more tweaks to make and added several more features.  Also a feature request (visit count) by one of the many users we have here.

  The complete change list as well as the download can be found in pq Visitor Counter and Tracker - not to mention there is also a new-improved Demo/Stats page with red highlight for the coding.  It should be much easier to read.

  Coincidentally, I just realized version 1.0 was released February 3, 2007.  Strange isn’t it?

  For those with 1.06: The script is designed to run regardless of most settings be set or not.  You should be able to just replace the tracker and pqcounter_core.php files.  Then dig through the counter.php (settings) and pick out the new features you want.  The new database fields will be added automatically.

195 unique view(s)
January 13th, 2008
Posted by pftq

Gallery/Creations Index Combined

  Hopefully one day the site will work together using just one database.  At the moment, each section still operates quite independently, but I’m getting there.  :P  Now all video/graphical content on this site is hosted only in the Gallery of the site. Hits/views as well as date and descriptions in the gallery directly reflect that shown in the Creations Index.

  Benefit for me here is I just update my creations list in one location and it will change correspondingly throughout the whole website (regardless if it’s in the Gallery, some isolated page I never update again etc).

  Also because of this new change, there is more than likely a bug or two - something I missed or forgot. If any problems arise, please do post so I know.

Great City’s Fall Cinematic 

  Finally as a side comment, I’ve added another project I was working on before leaving Age of Mythology.

  Sadly it’s one of my only serious attempts at making a serious (non-goofy) cinematic in the game, but it never got finished.  It doesn’t even have a title, but we can safely call it “Great City’s Fall” for now.  Enjoy! :D

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