October 16th, 2006
Posted by pftq

Fort Wars 2.2...

        Fort Wars 2.1 unfortunately did not seem to get too much positive response.   The main backlash was of the cheat units placed in - there appeared to be a lot of negativity toward them.

        I’d rather not leave AOE3 hanging with a broken map so here is 2.2, a quick edit for those who really feel bugged by the cheat units.

        Fort Wars 2.2

Changes
- Editted by pftq
- AOE3 patch 1.09, October 16 2006
- Oprichnik stats and upgrades fixed.
- Random Bonuses:
– George Crushingtons removed.
– Learicorns removed.

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October 14th, 2006
Posted by pftq

Fort Wars in PCGamer Magazine

        I just found out from Age of Empires III Heaven  that several AOE3 maps and mods are being featured in the  PCGamer  magazine.   Fort Wars  is one of them. :O

        Here’s a screenshot someone put up.

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October 9th, 2006
Posted by pftq

AOE3: Fort Wars 2.1 Released!

        Fort Wars 2.1 has been finalized and in process of releasing.   The version is mainly fixes but also features a few new additions such as the return of Nootka Warchiefs and several interesting new Nomad Age bonuses.   Enjoy! :D

Changes:

[2.1]
- Editted by pftq
- AOE3 patch 1.09, October 9 2006
- Fixed 150 coin and pop cap on Nomad Age.
- Costs not reduced until new cost added (avoid free units).
- Forbidden units disabled earlier on to avoid being trained.
- Nomad bonuses declared earlier.
- Reinforcements come at 5-6 minutes instead of 7 then 6-7.
- Portuguese also gets more expensive LOS.
- Aztec Chief Super Unit replaced with Nootka Warchiefs.
- Ronin HP Boosted due to light infantry being stronger in 2.x
- Build Limit on towers.
- Spawn no longer auto-selects in beginning.
- Removed several unit stat imbalances from Age Up techs.
- Morale HP boosted from 30% to 45% for 35 seconds instead of 45.
- Medic (Heal) Optimized to almost always fully healing.
- Random Bonuses:
– Two ronin per reinforcement.
– 50% faster spawn.
– Center Cannon.
– All players get 3 George Crushingtons
– All players get 3 Learicorns
– Longbowmen range and Lancer bonus removed

96 unique view(s)
October 5th, 2006
Posted by pftq

AOE3: Castle Blood Coming

        There’s been some discussion on making a Castle Blood and there’s a chance I might make it.   More or less I’m just not willing to script out almost an entire map all myself again.   I want to share the frustration :p

        So… currently only mephilip and I are planning to work on it.   More help definitely appreciated.   I also have no idea how to play Castle Blood.. so that’s a problem! :p

        I’ve set up a Castle Blood forum where everything can be discussed. :)

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October 4th, 2006
Posted by pftq

Equation Solver

         Just thought I might as well make a tool to solve for variables, since I made one that solves with variables. Unfortunately, it only finds variables that have 2 or less decimal places and are between -1000 and 1000. I suppose it can help you figure out what number you should be getting at least. :p

Equation Solver

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