April 26th, 2011
Posted by pftq
Posted by pftq
Norse Wars Site Back, Fort Wars Revived
Sadly I still find myself craving to play Norse/Fort Wars every now and then, so I hope some of you are still out there. It seems like the nail was put to the coffin after the NorseWars.com site went down, but I hope that isn't the case.
1. Norse Wars Site Reinstated
I went ahead and setup Norse Wars under a new domain NorseWars.net, since I wasn't able to obtain the .com version. Unfortunately, I haven't been able to get in contact with Mike, so I don't have any of the forum/ladder data from the old site - everyone has to re-register again. If Mike does ever get back to me with the backup though - I'll quickly restore it.
If anyone is still up for the occasional game (or even if you're too busy), it'd be nice have you around. If you have emails of anyone else who used to play, please let them know too.
2. Fort Wars Fixed for TWC
Yes Fort Wars is back online for AOE3 TWC. It turns out the only thing that kept it from working was that ES changed the Unit IDs - a quick run through the script and rematching up the IDs did the trick. It is unfortunate that it took this long to address. The map might be a bit unbalanced because of balance changes (though unlikely from what I've tested so far), but it works now.
Latest version can be downloaded here: Fort Wars
1. Norse Wars Site Reinstated
I went ahead and setup Norse Wars under a new domain NorseWars.net, since I wasn't able to obtain the .com version. Unfortunately, I haven't been able to get in contact with Mike, so I don't have any of the forum/ladder data from the old site - everyone has to re-register again. If Mike does ever get back to me with the backup though - I'll quickly restore it.
If anyone is still up for the occasional game (or even if you're too busy), it'd be nice have you around. If you have emails of anyone else who used to play, please let them know too.
2. Fort Wars Fixed for TWC
Yes Fort Wars is back online for AOE3 TWC. It turns out the only thing that kept it from working was that ES changed the Unit IDs - a quick run through the script and rematching up the IDs did the trick. It is unfortunate that it took this long to address. The map might be a bit unbalanced because of balance changes (though unlikely from what I've tested so far), but it works now.
Latest version can be downloaded here: Fort Wars
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