December 18th, 2008
Posted by pftq

A Christmas Tale

  My friends and I spent three days last week filming what we thought would be a quick, short Christmas skit for school.  Turned out much nicer than we anticipated, though it only took one night to edit.  Hope you guys enjoy watching it as much as we enjoyed making it! Merry Christmas!

A Christmas Tale

  It may not meet the standard of editing or acting that we had in our Halloween movie, but it’s certainly one of our favorite scripts. :P

99 unique view(s)
November 29th, 2008
Posted by pftq

Rhythm of Thoughts and Other Videos

  Seems like I’m slowly leaking out more and more stuff I make at my school - perhaps one day I’ll actually have all my videos online rather than a select few. :P

  At the moment, my club and I are working on a video for the 2008 Sparky contest, one advocating the sharing of ideas.  I admit the script isn’t overly complicated; we were going for more the visuals and sounds, which should leave quite an impression. :P


Rhythm of Thoughts

Contest ends tomorrow, but suggestions are welcome nonetheless. On the other hand, I’ve also added a video we made for Halloween earlier this year, one I don’t think we’ll top for a long time… Not going to name it, but I think you shouldn’t have a hard time finding it. :P It’s easily the most impressive video I have up right now.

84 unique view(s)
November 28th, 2008
Posted by pftq

Gameshow Maker 1.02

  Well that was pretty quick. :P Already have another update.  This one isn’t big on features but they’re useful improvements nonetheless:

- Resolution increased from 640×480 to 800×600. (less blur fullscreen)
- Fixed bug where going fullscreen midgame causes objects to lose position.
- Same issue is fixed when being embedded in webpages with different sizes or being embedded in Powerpoint.

As usual, your settings are not lost. To upgrade, you merely have to replace the core exe/swf/app file - leave the rest untouched if you want. :) To download, go to the Gameshow Maker.

Special thanks to Flashnolan who’s been providing great feedback last few days.  Didn’t even know you could embed flash files in Powerpoint…

97 unique view(s)
November 27th, 2008
Posted by pftq

Gameshow Maker 1.01

  Turns out the background image setting didn’t work in the prior version (must have deleted something during the final stages). There were also a lot of requests for timer and a method of scoring, as well as a few here and there that asked for the question values to change upon each question answered. I figured it was time for an update, so here we are (just in time for Thanksgiving too! :P ).



Gameshow Maker 1.01

Now don’t let the .01 fool you. There are some pretty significant improvements here. Here are the new settings you get:

// Gameplay
valadd=0 // add after every question, requires val
valmult=1 // multiply after every question, requires val// Question Music
questionbgloop=false // loop question music? true/false

// Question Timer
timercount=0 // Seconds to count, 0 to disable timer
timertext=Time Up! // Text when timer hits zero
timersound=sounds/timer.mp3 // Sound to use when time up, blank for none
timerendsong=true // Timer stops question background music true/false
timercolor=0xFFFFFF // color of timer
timersize=30 // font size
timerfont=Arial Black // Font of timer
timershifty=0 // Shift up/down (px)
timershiftx=0 // Shift left/right (px)

// Custom Board
// This text is editable ingame and can be used for score or just notes.
// Use your imagination.
custText=<u>Score</u><br />0-0 // Default text, blank to disable
custTextColor=0xFFFFFF // color
custTextFont=Arial Black // font
custTextSize=30 // font size
custTextx=0 // Shift left/right (px)
custTexty=15 // Shift up/down (px)

Kinda scary looking so I’ll break it down for you. :P

  1. Background - it works now. You can load your own image for the game background. Yay! :P
  2. Timer - I used to say you can use the music for timer, but whatever. You can now start a countdown from any number of seconds you want, plus a nice sound effect once it hits zero and whatever text you want it to say. And then you can now loop the question music since it’s no longer responsible for the time; of course it’ll still stop once time’s up - if you want it to. :D
  3. Custom Text - There is now a small section of the board (of course you can move it) you can devote to something called custom text. It can say anything you want, but you can also click and edit it during the game. You can use this as a way to keep score, add lifelines, or do both. There’s no limit on what you can do with this feature - purposely kept it openended. I don’t think there would have been a better way to address the all the different ways to keep score. :)
  4. Ladder/Value Increments - This wasn’t asked for as much, but I thought I’d throw it in there. Basically you can now have the question values increase (or decrease) a certain amount (or by a multiple) whenever you finish a question. In this way, it is not “dependent on the question you pick but on how many questions you answer”.

  I hope this helps out even more of you out there. I did not realize how many other options were missing from the first version, so I appologize for the delay (and not including them in the first place :P ). Of course, if you guys have any other ideas, keep them coming. I’ll try to add them to my list. In the mean time, enjoy and have a happy Thanksgiving!

99 unique view(s)
October 3rd, 2008
Posted by pftq

Bad Lucker (Orchestral)

An orchestral version of Bad Lucker - hopefully should add the extra dimension to the song, make a bit more exciting than just simply having piano.

Still trying to improve on it, but lately haven’t been able to come up with any ideas. Piano is played by hand and probably won’t be changed. Wanting to add other supporting instruments. :)

First time trying anything really serious and to this scale - suggestions welcome! :D


Bad Lucker (Orchestral)

Really wanted to add more to this (some parts sound empty), but my mind is just blank these last few days. :(

90 unique view(s)